![]() * Hills: they can help you take control over features with the same number of meeples as anybody else on the feature. You can take advantage of those points with castles from Exp. * Vineyards: if you do not place them near occupied monastic buildings, the bonus points will be gone. You may add extra tension with phantoms (The Phantom), as you can add meeples twice as fast. * Weird city shapes: they add some spice to the game and they can be of great help to glom additional meeples in cities or fields. Welcome to the forum! Just have a look and you will find a lot of people sharing their fan-name expansions and some willing to play online too. Have you had similar experiences, what is your opinion about this situation? Is there any combination that adds a bit more spice to Hills and sheep. Compared with this the game with Hill and sheep was actually boring and long-winded. However, in all these cases the games had much more dynamic and tension. ![]() ![]() We played similar combinations before, with Hills and sheep replaced by for example the Dragon, Castles and bazars or under the big top. The sheep gave only a small fraction of the points and both the Hills and wineyards gave only a small contribution during the game. While we were playing this combination we found out that the Hills and sheep expansion was underrepresented during the game. Last weekend I played the expansion Sheep and hills in combination with the main expansions Inns and Cathedrals and traders and builders and the mini expansions The watchtowers, The festival, halflings and Castles of Germany.
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